Ain't really had any "Bam, there it is" type progress lately. But here's a minor progress shot Apart from the nose trim, one support strut and the flange fasteners the front end and trim is done. Most of my time recently has been going into figuring out the eldritch madness that is the cab. Boy howdy Of note if anyone…
nice work razgriz-- some quick notes on this: it looks like you're shorting the height of the cranium, that is the distance from the eye to the peak of the skull seems too short. The side profile below the nose also seems very flat; normally you'd see more of a zig-zag from the lips and chin. Also, the laryngeal prominence…
Cheers Hawken. Nope, the nav goes nowhere, I had to get the front page working on all browers before I ported the design over to the other sections. Sage - you've nailed the red problem for me. I hadn't defined the a:visited colour for the nav bar. That's hopefully fixed now. border = 0 is a depreciated HTML tag -…
Hi! Time for a new project! I've never done a stylized female model (or much character work for that matter) so this seems like as good a time as any to start getting some practice and hopefully improving Stylewise i want this to look like an anime figurine with relatively flat materials and light tone changes. This is my…
Been a little while since I updated. Figured my updates were all a bit small and pointless, so here is the culmination of all that small pointlessness so far! Still very much a WIP, but I'm feeling like there is an end -sort of- in sight. All the big big stuff will be done when the buildings are sculpted and textured, so…
Hi maxes radiosity solution is crap and very slow. i want to test other solutions for baking AO and GI into verts for max besed meshes... so far ive tested xnormals simple gpu AO tool which is extremely fast but lacks bounce light. anyone else got decent results using vray or mental ray to verts in max... may need to…
Yep, agreed. In my personal experience 'setting up' here was a logistical red tape nightmare, even with a legal work visa. And nope, bank account, credit, none of those things were available to me without a social security number.
Weight painting a model with the colours effecting how much (if at all) areas of the model are reduced would be nice. So you could paint a low (or 'none') colour for joints and run the tool so most of the reduction would be done to the rest of the model.
i wouldnt refer to Canaletto as an 18 cent artist. he was prolific. lots of his sketches survive, which help explain the 'workflow' (to use an irksome modern phrase) of the established professional artist in that period. They'd decide the composition and tone based on their own sketches and then have their assistants…
I am currently trying to render a 2048x1024 Map (or rather 3...Normal, AO and Diffuse) using 3ds Max (MRay) and it seems to me that it is of lower quality than it has any right to be...apparently Max renders it full 2k and resizes it afterwards...when I watch the Framebuffer during rendering, I can see details nice and…