Hi Zhingen, It's already looking so much better! Your modular stuff looks great. I had some thoughts on polish; If you have enough time, consider making a T-junction piece for your modular set. As far as presentation goes, I think it would be more interesting than a straight hallway, AND you would have more opportunities…
You did a great job with the textures awesome work! I'm not sure if all of this is modeled or if this is all normal maps? Either way you did a great job building the scene. I like it all but the lighting specificily the lighting effects being cast on the floor. That effect should be defusly scattered all over, Kat talked…
Hey guys another update, I think I'm pretty much done with this now in max. I'm going to take it into mudbox next to add some wear and tear such as large dents and worn edges. Someone also told me that really small details might not get picked up when baking the normal map and so I am going to leave those to be overlayed…
Next I started adding a little bit more structure to the roof. I decided to add 2 support pieces to the roof to make it look a bit more believable Initially I tried to make it with some details that were used in in traditional houses in my hometown To me it seemed it clashed a bit too much with the overall shape language…
Definetly an improvement. But the windows are not reflecting propery. Did you add a refl capture actor in your scene? The fog is a bit too strong for my liking. It tends to wash out the colors and shapes so it needs to be subtle. It looks like you have 2 suns in the scene and one is leaking through the building. Try to…
Could you give me a preview of what you did. Not detailed but steps would help. What I did was import mesh as skeletal mesh with morphs. Imported hair as alembic. On the skeletal mesh I added the groom as part of the component and then added niagra below it as groom simulate. to test it, I’m using animation blueprint on…
Not following, but I have seen some parts from the highpoly and lowpoly dvds. This asignment was for Game art pipeline (DAE, pretty sure you know it :p ) In About half an hour I'm about to have my exam. So atm I'm a bit stressed. Btw Xoliul I tried to do the weathering on the paint like you said. Did I pull it off or did…
thanks AsaNYC, yea this painting is simple yet extremely effective. heres an update. did most of the pre-texture modeling. I added coffins to each of the rooms as my interpretation of what would be in there. Will have to add more once I have vegetation textures. im planning on hopefully animating the trees to be blowing in…
Well this is all I could get done, learnt heaps from this prop. Hopefully will get the time to do a whole environment soon, but school is pretty full on at the moment. I know this is a bit dark but I thought it suited to prop. Probably not everyones style but I like it. JustMeSR, I love what you did with the back man with…
Hey Selaznog, watching your thread for a couple days.. Good work - keep it up man. I also think you should add some more color variations. Also noticed, that your door is slightly to short ?! What about decals, dirt and some grass on the walls ? I have a progress question, did you stitch all components together like Amir…