Thanks for your input Eric. I've setup a profile. I have to say though... I messaged Ade asking him about some specifics using the site and he was very rude in his responses. I'll use the site for a bit, see where it takes me.. but I would be lying if I said this experience didn't leave a bad taste in my mouth.
hey eric, i have seen a little about it, after watching this vid, like holy crap i didn't know it worked like that!! I definitely need to check on installing that for sure ,is it an extension that's free for blender?? I know jama is so elite with this stuff, so i'll definitely check some tuts on that stuff. And i'll make…
You can create it all in Zbrush, sure. Why exactly do you want to show Zbrush skills? To get work as a Zbrush-only artist? Some more information would help us help you. Here's a recent example of using in-game shaders to make lava. Can't do this in Zbrush…
Hi Eric! I'm more looking for a tool to handle the transformations. It's in my case not such a big deal.. more a nasty little annoyance. Its not a bone but just a spline object (helper) which is just the parent for a few other spline object. All of them use just a simple parent-child dependency. Adding another bone would…
it's quite intentional, the caterpillar is even called Carl after Eric Carle. The icon for the game is inspired by hungry caterpillar. However the game it's self has zero reference, and graphically the only thing they share in common is a red head. More of a homage. And to be fair, caterpillars walk like that, so it's…
Hi Eric, Yes, normal map. I am generating the normal map in xNormal and applying to the model in Maya by setting up a material and load the normal map exactly as you said. All looks fine, I then export the model as obj but I decided to import that same obj into Maya to verify that all is well but it's not.. after…
Hi all, thanks for your comment. To be more clear, CADPAD is a 3D Freelancer platform. We link 3D designers to businesses for paid, freelance work. There is no specific type of 3D to apply or any requirements, you simply sign up and respond to the work listings displayed on the platform. Find out more at www.cadpad3D.com…
Thanks for the reply Eric. That breaks down though if the curve is dependent on building height versus a set amount. Maybe I could cheat and do a set inward curve bottom floor. All middle floors straight. The uppermost floors always curved outwards. \ / (Upper) | | (mid) | | (mid) / \ (Lower) Would still require 3 separate…
it is stuck to the 5 background images as far as i know, the overcast is one of those 5. the "sun" in there is just a pointlight they added in there. anyways if you have been calibrating with pisa courtyard you probably noticed the discrepancies aswell. Eric, the GGX calibration export doesn't seem to work for me right…
My problem with hulks face is that it is way to narrow. Hulk always had a very wide face - aka big distance between eyes and wide jaw and such. Even Eric Banner had a wide face... Edit: hehe, he actually looks like as if Bruce Lee got turned into the Hulk which is perhaps one of the coolest characters I could ever…