Hey everyone, thanks for the great feedback so far. I forgot to mention in my first post where the concept is from, it's a Guild Wars concept done by Jaime Jones. Adam - Thanks, I'm glad you liked my other stuff too. Crazyfingers - I'll add the skin detail you mentioned and try bringing out the boils with geometry. I…
Looks good. A couple things (from a guy who used these in the field) The rubber cups in the back are generally flimsy and cracked rubber. Your concept picture has them all nice and shiny, and hard to tell what surface they are. They are also not sharp or hard edged as in your model...they are soft and rounded. I would also…
Nice suggestions so far, keep em coming guys =) @vj_box: Agreed. I have decals on my to-do list. @DaarK: I have that game and despite it being so bad the environment art in it amazing for a PS2 title. The bar in the game is slightly different from the bar in the movie though, but it serves as great inspiration specially…
DeusExMatteo - Wow thanks I'm honored! I checked out some of Magnus Fallgren's works - really cool and atypical, inspiring! I hope I can do him justice! fast1 - thanks for stopping by! Here are some shots of what I was able to finish by midterm, weighing in at 2006 Tris with 1024 Diffuse/Normal/Spec. These are 3 (slightly)…
[ QUOTE ] Again for you guys - first time for me. I'm looking at getting a new PC and going for a laptop rather than upgrading my desktop machine. I checked out the threads here, and found some valuable advice, and I'd love to hear what good/bad experiences anyone has had with new laptops. As far as price and spec goes,…
sub painter. has a baked lighting shader... but it only works with metal/rough. Which is a bit counter-intuitive. Maybe a custom one can be put together for spec/gloss though.
I don't know much about Rayleigh scattering effect I'll study it. So wherever we have Rayleigh scattering effect we should use coloured spec to convey the effect is that right.
@fearian - I will place a little blurb at the beginning detailing what the environment is and how it is to be seen. @lennyagony - I've always struggled with lighting. I will work on it for this project in the WIP thread I've got here for it. It will be a few days before I can work on it though :/ @snader - As for the oil…
AtticusMars: Thanks for going to the effort of illustrating your suggestion, I ended up going with your solution, there was room for a higher tri count and in the end it was probably better to have more geometry defining the edges of the stones, the lighting issues were greatly minimised. DrEnigma: Thanks for the help! I…