What do you hope to learn from it? I ask because this is much like asking for polycounts or texture sizes in the sense that it tells you very little of practical use without a whole shit load of context to go with it. The problems with just having a number like 2ms are multiple 1 : GPUs work in a massively parallel fashion…
I modeled it as one mesh because when I built it originally, I was just using it as a practice build and timing how fast I could build it because I was trying to do it in under an hour. Also I am a little weird where I get obsessive about the math of things.....so I like figure how many lines things will be for each edge…
+1 TwoListen The reason you are stuck on drawing cartoon characters is because the foundations are missing. Cartoons are the simplification/exaggeration of realism. You need to know it's there before you can take it away. It really is about how much you study, not just practice, because doing the same mistake over and over…
Ok to answer your questions: Because this is a fantasy sword I felt I could bend some of the rules without actually breaking them to get the result I was after. I wanted to combine a stylised/semi realism feel to it, I understand that doesn't sound practical but its something I wanted to try to achieve because of my…
A lot of work has obviously gone into this, but like others have said your pallet and your lighting model is so over the top that the viewer really has no focal point. Ideally good lighting should lead the player. Take this image for example, there are really only three things of importance (at least from what I see) to…
n88tr, sorry in advance for being harsh, but you've been on this forum for 4yrs and posted over 1,000 times in what, General Discussion? FOUR years and you don't know -eye bleedingly- entry level basics? What exactly is your purpose on coming to this forum if not to gain knowledge as a game artist? All of this information…
I'm going to post this again just becuase I keep seeing the assumption that line art is faster and some how quick. It really isn't. Not only does it take years of training and practice compared to photobashing but even the best line artist generate stuff very slowly compared to what a relatively new digital painter using…
As long as you put in the hours to make yourself improve I think its fine to have a social life or other hobbies as long as you can fit them in. As others have said once you get in you might not need to do personal work as often if you don't want to but that is up to each individual. If both people are in the industry and…
So lemme get this right...you spent you summer(s) just wondering what to do? Even though you knew that you were highly in to the 3d realm. I think my situation is same as yours, except I am enforcing myself to get the software engineering degree as well as learn 3d stuff / practice them, and work on the weekend. If you…
It looks super neat! The surface smoothness adds a stylised effect while maintaining the recognisable face planes, although the pinch on the cheek and sternomastoid is a little too pinched. In regard to the eyes being sculpted open, It all depends on weather the character will be rigged. Half open eyes are best for…