Hi Guys, I am working on Waxworks Special Edition and I would like to share a screenshots of the Characters and the Environments we have made so far. Chris McLaughlin - Characters, Zbrush, Textures Patrik Spacek - Environments, Shader/Textures, Level design Museum Guard - final Guard's face and hands Entrance to Dracula…
Hey guys, recently started up this little project and looking for some critique! Not sure whether i should use the legs in the concept or use a wheel? Basically what I'm trying to go for is something I can rig and animate without spending to much time on it. The idea of the wheel is to try give it a more goofy/playful feel…
Here is the selection, please select your overall favorite. Just to you, what feels best/natural/coolest in general for what would be a real living creature, but also a character you might like to play in a game, and stare at for a long time while doing so. Between this and a few other sites, I hope the internet will help…
Hey there guys, I'm Russ, and I'm looking for freelance work as an Animator specializing in characters and creatures using 3dsMax. Examples of my work are available for review on my website www.burningice81.com. My latest demo reel can be found here https://vimeo.com/m/111373757 and here http://youtu.be/fcSmpqSGtD0 I can…
Proficient in Maya rigging and animation tools. Also knowledgeable with modeling and can fix meshes and UV's as needed. Can do people and creatures. traditional 2D frame by frame animation services also available. NSFW is OK, I have a link to newgrounds for that kind of work as well. I have both fixed rates as well as long…
If you are looking for help with any of the following, feel free to leave a comment or message me and I will send a reply asap: • One to one design advice sessions with optional screen sharing • Interactive computer software and video game design • 2D and 3D asset creation • Programming With Unreal Engine Blueprints •…
MORVOREN Synopsis Set in 1800's Cornwall, Morvoren is a third-person Fantasy Adventure RPG packed with fantastical creatures inspired by nearly forgotten Cornish tales. Our team strives to create a puzzle-based playable demo of our game to be released to the public. Core Team Molly Snowdon | Team Lead / Environment /…
To Mr. Walsingham. I'm going to send you a private message too, e-mail three, to give a link to my deviant art portfolio that shows a little of my character development, creature development, and environmental art. I also have dungeon designs I've drafted that i'd be willing to share once I refine the included place…
Welcome to polycount! And what a great first post, the Tyrannosaurus! I'm partial to the Allosaurus myself - but to each his own :). The head looks good, but the rest of the body is far too basic and underdeveloped. The legs look short and bulky rather than powerful and toned. Rex may have been believed (by some) to be a…
Mark Dygert hit most of the PS cliffnotes -that 70% keep drawing pertains to quite alot especially when it comes to form recognition- which IMO comes in real handy when modeling. It's sort of a cyclical effect where one improves the other, when it comes to 2d/3d. As far as design goes- the best designers I've seen go…