It's great that you've spotted I missed RTS/TBS, however I have given the respondent the option to type in the 'other' box.... answers: 1.so for example the player shoots the enemy, blood squirts out or splatters walls,etc. Gore, body parts start flying off.....Not all games feature character models that can be destroyed…
It's normally because one of the fuel filters (that sits in the tank) getting clogged. You'll notice reduced power on demand and poor gas mileage, but because it builds up over time you might not notice until the pump dies. I remember two filters one in the engine compartment which normally gets changed and the one that…
Well this was the reason from my thread :( How to get the proportion right, a technique i came to learn is to compare 1 object from the picture in relation whit another near it and identify an legacy object where i know it's real dimensions (ex. the seat - the length of a body) .. 1. I modeled at the fuel tank a few hour's…
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
[ QUOTE ] [ QUOTE ] Does that mean that smooth is the only way to solve this problem? Is there another way around this without increasing my polygon count? [/ QUOTE ] Smooth? Smooth what? What does polygon count have to do with using tangent versus object space maps? Are you subdividing the model now or something? Or are…
Long ago, I've seen a 3D art piece of a woman in one of the 3D art share threads. The woman wore a middle eastern-style attire, but had a fantasy twist to it. I don't remember the color scheme exactly, but I do remember warm colors like red and orange. I believe I've seen it in a 2014 thread. She wore a hood-like hijab,…
Hey, sorry for not responding earlier. Thanks both of you for your input. You both gave me some ideas I had to test, will have more time to write more thoroughly tomorrow.
woah thnks guys! @aesir: suggestions taken! start in blocks. thanks for the tip. and i did the 'pallette' thing for the update at the bottom. also, thanks for the links: i liked the pear idea lol. the links are awesome help. @Vailias: alrighty, thanks for the pointers. start simple. block first. and even better, start w/…
@lotet thanks for the sub! @gfelton thanks a lot, I can't wait to get polishing them up! @aaronmwolford thanks! I really loved the cape in the concept. I would have added the shoulder piece but i just couldn't fit it in there a way I was happy with and it seemed like it would be pretty nasty to animate. Might do a separate…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…