tried restarting and even importing all into a new scene. Still happens. The problem seems to start when I import my lod maya files into my current scene. it might be reserving the name of the file Ive imported into the scene somewhere...but its hidden from me...which is making it impossible to use that name on the model…
I'd ditch the 2d work. It's fine, but unimportant to an env artist position. The DeLorean is probably your best single asset but you only show one image of the highres model, from behind. Show more of that. Break the asset down by showing it's wire/low/texture like you've done with the others. Your best environment imo is…
Although your models within the trolley scene are really nice, I dont really care for the composition. There are far too many grays and blacks within your scene to the point where they start to wash out everything else around them. I know that you want your focal point to be the trolley, only because how the lighting is a…
It's definitely a step in the right direction, but I think the red colour of the pipes is darkening the scene somewhat. Remember that the Diffuse texture of a material is what colour it will be when fully lit, so a dark texture will only ever be dark, no matter how much light you shine on it. Add this to your naturally…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
I like it, though for me, it starts to feel over-saturated now. I'd desaturate the blue light on the right, it seems almost as important as the pit right now. And perhaps the smoke reads a bit hard. It's all about contrast between the elements of your scene, it's all relative. Your piece has no player/character in it, so…
Well basically yeah, it'll be based on many shots. That's similar to how we're doing it now. We just build the sets, and when we need to animate a scene we load up the set, animate the scene, and save it as a scene file which will go to rendering later. Scenes COULD be long though. Would you recommend unity? Could you show…
The .tbscene file saves all material links by default, if you want to share your scene, you don't need to export materials. Exporting materials is mostly used for transferring materials from one scene to another, or for saving into the preset material system. .tbmat files store material settings and texture links. The…
So many plot holes and badly put together scenes I can't do anything but b!tch about how bad it was. I wasn't looking for an amazing story but I at least wanted one that worked scene from scene. There where scenes that given the situation would not have ever worked. Even given the "fantastic" nature of the movie some…
Hmm, Thanks for the replies guys. I actually tried that on the scene. There it would not work properly. Just made a quick little test scene with 4 cubes and a sphere and it works just fine. No clue whats going on in the scene that got sent over to me. I'll have to take another look at the scene and see what it does.