just wanted to drop a line and say this is looking great, the model has improved soo much since the start, that is one hell of an achievement! if you are looking for tips finishing touches: -dont be afraid to add lots of poly on the hair, especially on the front, you can add relax or turbo smooth on the more important…
Since last I updated, it's just been real boring stuff like UVs and testing it out with a rig in UDK. But I did start doing hair: Mostly I'm just placing it right now, because I think I could definitely add more highlighting and push the hair to make it look more vibrant. In other news, started doodling out a comic I've…
Your high poly edges are extremely tight. You can see the out come of this in your bake on the low poly. It hardly looks like you even made a high poly. For the future, it is often best to relax your support edges, even if that is not how they might be in actuality. The loose edges then translate better to a normal map and…
@Djyver Looks like you forgot to attach images @apollo580 Head is looking a little too long from the side view, the space from the orbital socket to the ears is a bit much and could be reduced. I would also check the volumes around the lips they look pursed because you're missing some key fat areas around the corners of…
yea, your average joe's clavicles are gonna lay roughly flat when relaxed. Right now it looks like he just got a Gatorade bath :) wrists and ankles look dainty, and there's not much definition in the lower abdominal/groin region, which I would say attributes to your mentioned issues with the core. Establish those bony…
I think this would look absolutely perfect if you changed the way the brow looked and the eyes to be more peeled, it looks like this ALMOST, but your brow seems too relaxed. Take a look at how soldiers look when they charge into battle http://www.youtube.com/watch?feature=player_detailpage&v=oDvYLJBffNk#t=128 they squint…
It my be just my opinion, but those comic characters gain their great look from correct anatomy that just gets exaggerated. So to get the best results you should really try to get this part right. Might be I am wrong, but I think as dimosM said, you have some issues there. If you are going to make a game character, I also…
Yep max has had "explode by smoothing groups" for a few releases now, since 2012 I think. It also has explode by material and explode by edge angle. It also has a custom mode that mostly works off of angle but has a lot of settings to define the angle and how it packs the UV's. The relax until flat and straighten…
Looking great already ! I like the style you are going for. Especially the shapes around the main camera looks cool. ^^ I see some very little pinching at the feet of your robot, where the round shape goes into the feet. You could relax that part before baking. About the rigging. I thought about that aswell, if I had the…
Im sorry guys. Im not in the industry yet but from this thread ive learned that the recruiters are far more serious than neccessary and making a big deal out of nothing. You guys are literally counting down the seconds upon opening emails, then making blog posts about it, then posting about it. I feel for you guys, you…