So this is where I'm currently at. Did a basic color blockout with materials before UVing... What would be the best way to approach the UVing? Should I first join all the objects into one and make one UV map?
Wasn't sure what to do so I looked through some pics of Irish wildlife and chose the Red Squirrel. My blockout so far: I'm going to make it look more chubby like the second pic.
I like the dog and bone details on your ship, Evolvyn! I'm new here and still getting used to 3d modeling and painting digitally, but hopefully that's alright. Here's my sketch, blockout, and paint-over so far:
WIP blockout of a new creature piece i started tonight. I sketched out the design for last year's inktober. I'll be recording my process for this one too, hopefully Zbrush doesn't crash too much ∗ •́ ڡ •̀ ∗
You really shouldn't worry about small details, support loops, and turbosmooth until you've finished a blockout, preferably of the entire gun. Take things one step at a time. Focus on blocking out the major elements first.
Added a background blockout with the building I've already created (still WIP, working on some presets with more props (aircos etc,)) a lot of trash, sneak preview. (first trash pile is done, the rest is still Work in Progress.)
Starting to firm up textures and architectural elements. Replacing "blocky" blockout meshes. Created master materials with the ability to adjust albedo colors within a material instance, so I can match hues better between meshes.
Small update, wiped off his lip gloss and did some eye tweaks and ear blockout, and added some flat colours to the other stuff. Edit: shit i've mirrored the eye reflections in the wrong direction, will fix.
thanks for critique jarran !!, definitely will keep that in mind :) ... i agree with it being too bright , im planning to turn them down later :D at current stage they are mostly just a blockout shape to emphasize that something glow will be put there :)
It just comes down to working progressively (blockout > refine). and having a good eye for proportions and details. Especially that last thing is something that can become painfully obvious on cars; proportions are a lot more important than with the average prop.