Day 39: Bakes Combined, Ready for Texturing I ended up altering the UVs of the barrel because the shading looked bad on the inside. This was relatively simple and quick, as no manual-cage mesh was on the same texture set. I discovered how cool bent normals are! I'm afraid they will lead to incorrect lighting, but this may…
The models you used are not great, might not seem like a big issue but they really put me off- im sure theres an sdk thread lying around these boards maybe someone can link it). The weighting didnt seem to great tbh, why did you not move the clavicle on the full body rig when you moved the shoulder? For games dont really…
Ahh good. A few things about skin. When painting weights it can be helpful to turn off blend weights if you're having applying more weight to a vert and seems to be locked to a set value. If you're not a big fan of skinning with envelopes and want to do it all with paint and hand weighting, it can be helpful to shrink the…
I began by gather a ton of reference for the level. I also took a close look at the shaders used to texture the scene. This wall seems to blend 5 different materials. That is likely to be done completely through the shader. I will have to experiment with how to achieve this. I have an idea regarding vertex blending and…
Hey SanderDL! I will immediately take that advice and redo the UV's stitching together all the steps, then repost the results. Btw, this is not a contiguous mesh - The middle steps are a single object, as well as the side parts. I just combined them into one mesh, and imported. Do I need to close this mesh (Backside as…
Hi! The concept itself needs a bit of work in my opinion, here's some feedback: -The overall color palette of the set doesn't really work for me and I think doesn't fit Juggernaut that well either. A few Juggernaut sets utilized a few bits of green but having green being the primary focus of the set, especially when it's…
What I want from stock asset authors: 1. One of the biggest things people don't think much about is colour. Every project has a different pallette, so don't force yours on everyone else. Provide your albedo as a PSD with your colouration on separate layers. 2. Provide high-poly model if possible to allow for re-baking,…
Hello! Good job. Struggling with finishing work is very common. something I've also struggled with in the past. You made a commitment and executed on it despite having troubles and not knowing what you were doing. You should be proud! Use this momentum to slingshot another project. Don't stop! On to the render, I like the…
Hi! Unfortunately we dont currently have a beta release ready for public release. However we are continuously working on Knald as as soon as we have something ready for public consumption we will post news of it here :) I've added the AO request to the user wish list, though regarding the anti-skew blending in the video…
I wish I had a reference to show you, its just really the way the project worked. We were assigned some assets that would go into the level. Since it was never finished i wanted to polish up the assets i had created and make a little scene out of them. The only concepts i have are rough sketches of layout, and reference…