Yeah, still working on this but for now I tried to bevel a few sharp edges which can be necessary such but I can send here the models both the LP and HP and see for yourself how can it be fixed other than UVs.
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
Zremesher would take forever on subdivided mesh like several mil one. And usually you never get it right from first attempt. Still it's a simple way to get even quads before subdividing. It does it slightly more clever than Dynamesh. So yeah > Import or free sculpt with sculptris and booleans in mid res >zremesh> export>…
Hello! I am making a model of the Triumph Rocket 3R motorcycle and thought I'd share my journey on polycount as well. :) Here are some photos of the motorcycle: The project started around two years ago with the goal to improve my subd modeling skills. Since I'm doing this in my spare time, work on the project has been very…
Hey Polycounters, I wanted to start a thread here to share my work a game we are working on with some teammates called Stage 3: Azaria, which is a VR fps game. Since all the team is learning, I feel like sharing the work in progress here with you can really help me grow as an artist since your critiques are really valuable…
Hi All! I'm excited to share this finished project of my take on the glinstone kris dagger from Elden Ring. I'm really happy that I could bring to life one of my favorite daggers in the game. It was a great learning experience and an opportunity to create an intricate and interesting prop. I had a chance to learn new…
UDK doesn't know anything, it won't know you imported 3 meshes that are sharing one UV. just to outline: -Only combine UVs of meshes into one texture map if they will always be near each other. -if you plan on using one of these meshes for a different location, don't share UVs. The reason why this is bad is because if i…
WARNING!!! If you have a G+ account and a Blogger Blog. (and I expect anything else attached to picasa hosting) DO NOT SHARE, DELETE, or LOCK the images from your blog in G+ albums. Leave them alone. If you wish to share images create a new album. In short. Images for G+ and blogger are hosted by picasa. If you delete the…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…