Hey, thank you so much for taking the time to give me this feedback — I genuinely appreciate it! I'm a fresh graduate 3D artist, and I'm eager to keep learning and improving. The piece you mentioned was rendered in Marmoset, and you’re absolutely right — I still have a lot to work on, especially with lighting and SSS.…
It says it's scanned, so it's from a real surface. Here's their preview render: Could be replicated with a Cellular or Voronoi pattern, using varying cell sizes. For…
Of course you can!I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
AO is a simple (not physically accurate) rendering technique that will darken any surfaces that are near to other surfaces. AO typically produces something closer to a dirt effect than a realistic lighting effect. In ray-tracing mode, global illumination is used instead - this accurately simulates how light bounces from…
looks pretty sick. Can't comment on rendering because I'm also pretty bad at rendering, but the spring mechanism would not deliver enough power to launch bolts. Crossbows, especially later period ones, are very high draw weight to make up for the shorter limbs and launch distance; the position from a drawn string to a…
General feedback. No UV/ textures were applied to anything it's just in program polypaint and BPR rendering. I don't need feedback on rendering, just sculpting. Points of interest.. I didn't need to apply texturing it is just a reference a comic book character. I didn't need to go into insane detail mode. Yes I am capable…
Lightbulb? Single sided is the common way to create this. The inner surface of an enclosed glass object is usually not rendered in a real-time renderer, because they usually render only the closest layer of glass.
A sword kit of a poor samurai hope you guys like it ;) i made it as a game-ready modular assets Modelled in Blender, textured in Subtance Painter and rendered in Unreal Engine 5 Follow me on Artstation: https://manhha_khan.artstation.com/ !
For something static it's easy . Just render a picture of whats behind , a cube map projection maybe, and distort /displace it by a normal map with vector warp node .if you want time of day changing and something moving behind the glass you need a special render target in the engine. A dynamic cube map maybe or have this…
Fallen Angel animated game ready character for Game Engines, 150 animations! Video preview and renders https://www.artstation.com/artwork/rlPqK5 Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity. I based my work on several concepts. In my opinion, neural…