It would be good to know which software you are using... As for retopology: There are several plugins/stand-alone programs to do that. Like Graphite Tools(included in max2010+, or als plugin called polyboost for older Versions) WrapIt awesome retopology plugin for max but not free Max Retopo little free script like the…
@Lokthar, Excellent job on modeling the high polygon models! I can't think of any major criticisms off hand. I am curious to see your models from other perspectives, particularly from angles not shown in the concept illustration. @Mahelix, don't worry about not having been able to work on the props for a week. I've been…
Hi..now i am sorry that as my first post i am dragging up an old thread, but this is describing the exact issue i have been experiencing with Mental Ray projection baking inside of 3D Max and the Edit Poly, hide selected polygons trick doesn't work, at least in 3D Max 2014. I want to be able to use Mental Ray for baking…
Most likely to procedurally rasterize the polygons in the environment and do some fancy stuff with them (like say defining an extra 'vertice' is, and how it can change procedurally should it need to tessellate or change dynamically via hot spots as opposed to general tessellation). I remember using 3DC, and at one point…
I think the point is not how to bake/render/paint fur to a low poly mesh. The question is, what kind of model do you want to make? Do you have a specific target in mind? If, like your post suggest, you just want to make a lowpoly model (simple polygon surfaces) that looks furry, then consider looking at some great examples…
@SasoChicken: Thanks! Maybe a fresh start is better than continuing old staff. At least that's the case with most things I do. Would love to see a spaceship from you! :) @DirkJan: Now that you mention it: The last piece is really quite similar to the HW2 Space. The similarity wasn't intentional, but I played it a lot in…
A few remarks : - While games like Doom and Duke Nukem3D are seemingly "3D" games, they are not made of polygons. Besides the characters and props being sprites, the maps themselves are a mere projection of a 2D layout, which is the reason why there is no way to walk under a staircase in these games. - On the following…
If you're looking for a job as an animator, I'd say that you should focus purely on the animation. With that in mind, it shouldn't really matter what character models you choose, as long as you can show a good range of rigging skills. Obviously any knowledge about animation itself is entirely transferable, so as long as…
cool job Cremuss :) The shapes and layout r quite nice here. some points which I think could be improved: 1) The textured house is quite hard to read with the texture applied to it. The reason is mostly in the texture having too much highlight contrast and actual big size of highlights. The contrast between highlighted and…
[ QUOTE ] As a someone who's never worked on anything even approaching a next gen game, I don't really understand all this shader malarky. What exactly are we talking about here and more importantly, is it going to make enough difference for me to spend precious art-making time trying to get my head around Unreal Ed 3. [/…