Hi there Polycount! More info on the model at the bottom of the post: The fur cards for the arms and shoulders were setup in zbrush with fibermesh. I wasn't quite happy with the result, so I manually placed the ones around the legs. I'll be going back to the other armor parts and adjusting the card placement on those. The…
With SSX coming out in two days I decided to do my rendition of Psymon. As a long time fan I was really disappointed with the redesign of Psymon in the new SSX game because they didn't keep any of Psymon's trademark features at all. This is meant to be my take on how I would have wanted Psymon to look like in the game.…
Hey everyone! Another semester starts and thus another exciting assignment! Low Poly Animals. Fun stuff! Challenging myself a little more than usual this time around by auditing this Character Development class, which means I will be more on my own than previous classes, but I'm sure with the help of all of your wonderful…
So I think I nailed down the modular pieces and repeating elements at this point. I am also pretty happy with how I designed the rest of the lab. Top view. This is the right side of the concept which you cannot see, in the concept. I added overhead pieces which I want to make some type of venting system because it looked…
Also : precision matters. Zbrush is great at providing instant-fun results, using things like the clipping curves or the highpolish brush ... but it is irrelevant when it comes to precisely handling the connection and intersection between shapes. Like here : As a matter of fact, I do find that maintaining a hard edge on a…
Honestly, everyone has their own idea of crazy. I remember a while back there was a make something grotesque daily 3d thing on cgtalk. I just brainstormed it out, jotting down what made me feel grossed out. I tried getting feedback from other people but nothing really struck me as a good idea. I mean, zombies could be the…
@Ashervisalis I wouldn't say I'm a huge fan, but I do enjoy quite a few of his songs. Party boat sounds like a lot of fun though, would love to do something like that. Small update this week, been getting on with Uni work and finding good weather for photogrammetry. Still need to clean up some data and plan for more…
Kick ass! I think you just have a lot of fun shapes going on in here. I'm a big fan of the video. Some great movement in there, and the music really helps set a mood. Very impressive. Few crits for ya: I don't immediately get a good sense of scale. I think the bridge with the railing helps, but particularly in a few shots…
Here is the piece I was working on lately. A mix-up of 3ds Max hard surface modeling, Zbrush sculpting and texture painting. I am a big fan of id software's old school shooters and its art style. I especially love Quake 2's enemy design and its execution in game. Enemies in old school games tend to be more distinct and…