Stop me if this is too off-topic, since I know this is pre-rendered. But I've started doing some look dev for the trailer. I'm using volumetrics for the clouds but I'm wondering how to duplicate the effect in real time. I had messed around with sprites and found a way to do it, but I can't rig the shaders right in Modo.…
If you're modeling for rigging, then a relaxed pose with the fingers close together can be hell as the envelopes will overlap like crazy. It can also be hard to align the bones in the proper position. Fingers fanned out, is pretty nice but looks totally unnatural and hard to get a good idea of what the hand actually looks…
I represent an upcoming indie dev team called "Golden Tribe Games", and we are currently looking for a 3D modeler to join our team in creating a top-down 3D RPG for the Wii U and Steam. The style of characters we are looking for here is something like the brunette here:…
I've given myself a massive headache over the past few months with trying to get GLSL to work and I'm finally ready to ask for help. I am using vertex brightness to darken the models based on what room they are in, so each vertex is darkened to room[x].light if model is within boundaries of room[x]. The goal is to apply…
Ah Darcy good to see your stuff on here. Congrats on graduation. Your smart ass comments will be missed in class next quarter. One more for me and I'm out of here as well. Anyways back to the model. Looks like you have some good feedback on here so far. Some suggestions from me... -Try Poops suggestion on the holsters on…
Hello Everyone, I have recently graduated from a media arts and animation major but it was more for 3d generalists. as in we were taught a little bit of modeling, texturing lighting rigging animation, compositing and stuff but we were not focused in one. So ..jack of everything, master of nothing. I tried to focus on 3d…
I would like to share our animatic done by our amazing concept artists Valen Kua and Nanxi Ong: https://www.youtube.com/watch?v=8JXgxgZlwa0 Here are some shots that I assembled the character rigs and animation done by my teammates and I have also added in some basic lighting in Unreal Engine just for the feel and vibe.…
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
I got in the habit of keeping the mouth slightly open because it makes rigging easier too. then after the rig i use a blendshape to correct the mouths neutral position so that the lips slightly overlap
Mimic Productions is currently looking for a Character Rigger / Animation TD to join our ever growing studio in Wedding, Berlin. This is for a period of long term. Character Rigger / Animation TD You’ll have bags of experience with: MEL and Python Maya and other 3D software Maya API Strong knowledge of character rigging in…