+1 It's a great thing to keep in mind, as long as you aren't breaking the 'official' approach for your boss/client etc. Ten to twenty years ago, this approach was more common. Concept art usually meant 'just a concept of what something could be' as opposed to something that was supposed to be recreated as closely as…
The biggest issue for me is the lack of anti-aliasing in the screen shots, it's really off putting. I think you need to look more at replicating the look of a real environment. The lighting in your shots are is quite flat, both of the (finished) scenes has a stong green hue to both the lighting and textures. Try to mimic…
Personally, I love being able to completely lose yourself in a game world and have the option to do anything. Minecraft is probably the best example.. I love just exploring and finding interesting sites and landmarks. Going down into caves and finding a really cool waterfall dropping right down to the bottom of the world..…
Awesome texture, the blue is definitely my favorite bit! really cool to see it done and really cool to see it presented like this. The 'useful links' is a great idea that would be a great idea on any finished project thread :D After seeing the photo ref you used, I see the real dark bits on the golden hilt were meant to…
I would suggest you hold off on making portfolio pieces for your first few sculpts and concentrate on learning the tools and how to best make them do what you want. Right now as this stands, it isn't really anything. It appears as though you are just making a head from memory, instead of trying to replicate one that exists…
thanks for the crits! notman: good point on the grill, just looking at the reference pic it does look alot flatter than what i had modeled out, what do you mean by V windshield? i should probably add a segment or two to the seats, anyone who sat on it would get their eyes poked now that i look at it besides the modeling…
IR: Video card is the only thing i can say, if you could try it on a different computer with a recent NVidia card, 8600 or better. I've got a request here for a test mesh from anyone that is able. I need an example mesh that shows the error when you mistakenly weld two verts together in UV space that shouldn't be. I'm…
Hey ae, what raw did to the rocks (variation in colour which in turn creates the illusion of various edges) I really like, and i think you should try and replicate that. Right now the rocks just seem way to flat (texture wise) and maybe create some circular pieces as well, everything is so straight and monotonous (not the…
[ QUOTE ] BTW I always use references. And I must say your speal John about VFS is coming off a little "uppitty". Maybe its the way im interpreting it. All I can tell you is I am too much of a perfectionist in my own work, which usually means it takes me 3 times as long. [/ QUOTE ] ah! please don't think that that's what i…
yes that would be post-render process in max aswell. It works really welll with the self-illuminated channel.It could also be a mixture of naughty fall off maps and mental ray operations. Quick googling! This tutorial is for a neon glow, but you can easily replicate that for what youre going for. You could even add a bloom…