If you have a material ID mask you could simply add this as a cutout mask onto the layer which has the pattern. Just set the layer as a "track-matte". For this you need to klick the "toggle switches/modes" button under the layers menu.
Yup, like After Effects minus the video tools. AE already has editable 2D layers, virtual camera, editable 3D layers, blend modes, adjustment layers. Probably just missing a decent brush palette. [vv]76349891[/vv]
This script takes the current layer, reduces the levels of the blue channel, from 255 down to 128, and then sets the layer to overlay mode. This is necessary when combining a grey scale layer that has had the photoshop normal map filter applied, with a baked out normal map from max/kaldera/orb/melody.…
Made a little bit of progress.. learned about storing details (and iterations) in layers following Frank Tzeng's tutorial, which I used to create a 'pore/wrinkle' layer on top of my facial topology layer.. Any crits and comments are welcome, thanks! REFERENCE:
Blender has 20 "layers" , You can use "M" button to assign objects to specific layer and then layer widget on the bottom of 3d view . Plus it has "groups" , a kind of object tagging for quick selection . Nothing especially sophisticated in its outliner unfortunately.
yeah, they changed the way merging works, so ctrl-clicking on a layer's text now selects the layer along with any others you click on while holding CTRL, and CTRL-E will then merge the selected layers, even if they're unlinked. Dur has it right.
20 years later :p I have a hard time believing there's no way to do this in modern Maya? Keep in mind this was written for Maya 4 or 5 so good chance it will not work without modification and I couldn't be of assistance - I don't even keep Maya around these days - but without further ado: