Hello , Ijust baked my model and all went fine apart this little spot here I can't understand from what's from ... I checked uvmap and are fine, models are fine both hd and lp ... what could it be due and how can I solve it?
580 tris so far after around 2 hours chugging away. All of that is UVmapped, it just needs arranging once I've got the rest of the mesh. Its fun working out what faces can share uvs :)
Thanks Eraserhead! All the textures are hand-painted. I never thought about adding the textures and UVmaps to my website. What is a proper range for videogame poly meshes? Closer to 10K, or more than 30K? What's an appropriate range?
Hi, Nuclear Dawn the ground breaking HL2 modification requires talented environment artists! http://www.nuclear-dawn.net/portfolio/ We need two extremely talented artists to work on environment props and furniture. All assets will require modelling, uvmapping and texturing, so artists who are skilled equally in both…
So I'm getting close to the stage where the modeling is compete and before I go head first into uvmapping and creating texture maps I would greatly appreciate the input of the many creative talents on this website. Its a portfolio piece and I intend to showcase it using UDK.
What if there was a robot sent from the future who's sole purpose was to UV map things? @ Malcolm - I have been guilty of the following in regards to semi-auto UVmapping: I get the mesh with properly UVmapped diffuse channel (with overlaps and shell stacking), dupe that UV channel, and scale UV's to mesh to make sure they…
dummeh - love the style and proportions :D got the whole lowpoly model, uvmapping, baking, cleanup work more or less done. baking was not so funny, my computer is too old for such fancy stuff :( 5.5k tris - 1k diffuse/normalmap
I use blender and this is how I do it. I export the object from sculptris. Then import to blender and make or adjust the lowpoly polymodel I previously made, then uvmap it. To bake the normal map, in object mode, shift+select the highpoly and then the lowpoly.
made a small video clip displaying how fast you can be with unfold: http://www.dejawolf.com/tutorials/maxbug/fastuv.avi this bug is one of the largest speedbumps in my UVmapping workflow, because unfold has the ability to be even speedier than it is now.
well it took me nearly 1 hour to get the model done and uvmapped,then about 6 hours to paint the texture.I usualy start modelling and forget about anything else for 6-7 hours non stop lol like a machine