there's nothing stopping you building a blueprint utility/ python script to handle the import. eg - an exporter from max/maya/whatever collects the exported assets into a csv, imports them as static meshes. converts the csv to a datatable and constructs a blueprint/ I've done this recently - its pretty straightforward once…
Hi Titus, so when will there be a way of using the Quick Loader in Python? Exposing our Baker Quick Loader to our Python system is in our requested features list. That being said it's possible to have the same functionality by reinventing the wheel like you said. Fortunately, I already did implement the same functionality…
Either, Mel or python. I have a curve I want to mirror along the vertical axis and I'm doing so with this: scaleKey -iub false -ts -1 -vs 1 -animation keys Its mirroring it along frame 1 as the vertical axis, I know I can use the -tp flag to offset it correctly but I'm not sure how to make that work. Is there anyway to do…
I've been looking into Python for maya of late and i'm getting the hang of it. One concept i haven't wrapped my head around is the query flag and how i can use it. More specifically i'm trying to query if a UV set exists and i'm assuming i can attempt to select the UV set i want using polyUVSet and query it, then use the…