What they should do is cut back their own costs by ceasing their endless fight against piracy. Then they could sell the game cheaper, and possibly lower the number of pirating attempts (because they become more affordable). I've said this many times before. They'll never end piracy, and I think they spend more money…
NedEx's pirate town does look remarkably similar to this in terms of architecture (which is even better in this case, imo) The textures, in general, do feel too clean. There r no transitions between materials (poles coming out of water should be darker and have moss, for instance) and overall weather effects For the…
I think the best way is just to tell to everybody in every form that Renderhub keep pirates and just remove reported models, but not the pirates itself . So a lot people know, also the clients, if they purchase models on this Renderhub, they purchase potentially stolen content. @rage288 : I would also recommend to rename…
Sure it's another POV but it's silly, no game's online community relies on pirates beefing up the competition. You will not hear anyone who legitimately plays these games online complain about not finding enough competition now that the pirates are out.
Arg, there be pirates among us? Pirating is bad. But of course they only really care if your making money off their product. Personally I'm not a fan of the idea of piracy, but if its the only way you can afford to learn a program...
This is a pirate ship storage environment I'm working on for my portfolio. There are still texture errors here and there and the lighting is questionable, but it's coming along. This is my first real post here on Polycount so apologies if anything came out wrong.
Hi, my name is Xavier Mkrtumian and I am modeling a pirate diorama. For the next couple of weeks I will be updating this post with progress on the diorama. Feedback is welcomed! Here is an image of what I will be modeling. This is the link to artist who created this, https://sephirothart.artstation.com