There is a huge amount of investment grabbing bullshit around ML and I believe it's very harmful to making any sort of useful progress. and yes - it's fundamentally just procedural generation based on statistical analysis. there's no intelligence, you get the illusion of intelligence from the scale it operates at. to put…
Some more things I tried however all without any luck: - Installed older version of Photoshop CC (was using 2014) - Trying without any other plugins or programs running in the background - Changing the names and making sure all the paths don't have any special characters - re-installing the Quixel Suite Yet nothing works,…
Corpo-speak has been around for quite a while, LLMs only made it more accessible. So we see it everywhere now, accompanied by weird emoji listicles when it's a professional seeking work. It's text shaped in a way that should be more legible in principle but isn't in spirit because it's created by a hollow bot charging by…
I'm getting this: [Warning] XML reader: Can't open file (u_bunker_back_tiles.mtl) Error parsing <u_bunker_back_tiles.mtl>: XML reader: Can't open file (u_bunker_back_tiles.mtl) The thing is, I can apply my material to any in-game geo (models that come with the sdk) and the tessellation shows up just fine. However, when I…
Any updates on this? I've still had no success using custom ID presets, and I'm using Quixel 2.1.5 I created 1 asset with 15 smart materials and saved out a custom ID Preset XML file in the proper directory. I then start a new DDO project loading in my new mesh and corresponding maps, and I select the new custom ID…
[ QUOTE ] Okay, so no one else has asked yet. What were you doing for 4 years away from Max? [/ QUOTE ] Various things, check my resume on my website for particulars if you're really interested. It's actually been 4 years since I've animated and only a year away from Max. I've spent that past year doing FX for Auto…
I've had nothing but trouble with cannonfodder, Crowbar is a much more stable application. The way I did it was to rip the .mdl with crowbar then load the .smd animation files into 3dsMax. Select all the bones and controllers and then Save out the animations as XML motion files. You have to do this one by one. After this I…
I tried to use a custom shader in fx composer and also there the normal map looks fine with an other preset hlsl normal shader: when its right in maya (but its openGL) and right in fx composer (with directX), there should be a way to correct this within my shader.fx file. But unfortunately i very new to shader programming…
Hey guys, my name is Kjell Bunjes and I am the HR Manager of the upcoming Command&Conquer 3: Tiberium Wars modification Tiberium Secrets. The team consists of talented individuals striving to get into the games and entertainment industries. We are currently looking for a Deputy Lead Artist, 3D Animators, Texture Artists…
Rockstar North is looking for an enthusiastic and motivated C# programmer to join our audio technology team, supporting and further developing our world class audio tool suite. Successful applicants should have at least one year professional C# experience with Windows GUI development and XML. Responsibilities * Develop and…