low poly game character 3d
model ready for Virtual
Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models
has a fully textured, detailed design that allows for close-up renders, and was
originally modeled in MAYA. 3d low poly Game character developers Model Rigged
in Maya, ZBrush and…
Greetings! My name is Alain Berset and I am a freelance character/Creature artist from Switzerland working remotely.I am specialized in game ready characters. Here is my Portfolio:http://www.alainberset.com My Fields of competences:-Character/Creature Design-Character/Creature Sculpting-Retopology-Character…
Looking for character artist with strong sculpting skills. I need multiple custom characters (humanoid creatures), I have concept art ready for characters. All characters must support the Metahuman face rig. (MH body rig optional, but recommended) remote/freelance. starting as soon as possible. Send your portfolio with…
Hi! I think the amount air-time a topic gets on Youtube / the web doesn't necessarily represent the reality of people who are working in that field. Not every 3D professional is sharing their perspective online, but might pursue hobbies outside of the field of work. So could be that much of the content about creating 3D…
I'm a 3D character artist by trade, and getting useful feedback on in-progress work has always been harder than it should be. You post a render and it's either "looks sweet" or silence. This forum is one of the few places I've ever gotten real crits, which is part of why I'm posting here. So I built a tool to fix it. The…
Another updated of my character block out . As I finished the first block out of the character ; it looks like the proportion is not matched enough of the concept I then edit it using photoshop to find out what should be comes better before making the high sculpt.
Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris. I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative. You’ve also repeated the…
Hey everyone, Hey everyone, I’ve been working on this elderly character for a while now, and I’ve hit that frustrating stage where everything just feels off. I’m not planning to give up on this, but I’ve seriously debated putting this model aside. Instead, I’m trying to push through and actually finish it — and I could…
Howdy! I’m Aram, a 3D Technical Artist with over 4 years of experience transforming ideas into fully realized 3D experiences. I specialize in creating stylized characters, animating short films, and developing AR/VR applications. Whether you need help bringing your concept art to life or optimizing assets for Unity, I’ve…
i've been studying other game characters recently and I noticed that professional character artist do this method of extracting the eye lids based on what im seeing is that they have a seperate material around the eye (indicated by the white) thats stacked on top of the mesh can someone educate me on why they do this so i…