Keep it at 75% in the big creases, and fade the the smaller stuff to 25%. Rite now the small cracks look as deep as the big stuff so it flattens out a bit.
Getting along with texturing. About 75% complete. Left is eventual wear on the paint and some sort of phase shift effect. I'm also planning on texturing the sword.
They just announced a price reduction, they feel the made mistake. It is now 75$ or 50% off the price. I didn't mind the pricing but lowering the price is a very cool gesture.
Metacritic scores are silly if you look around you'll see blockbuster money printing machines rated at 75 and below and 85 and above games that were commercial flops.
The thing I don't understand is why modders bended over backwards for 25%. Bethesda or Steam have done no zero work, but they take 75% of it, seems really insulting.
"I want something similar to a cintiq...budget = $75" "How many polygons should a game character be?" "Maya keeps crashing!" seriously though, maya keeps crashing...
This has taken a great deal longer to make due to the back and forth with the client about specific details, materials, lighting and whatnot, but I'm about 75% done with the assembly: