Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
300 is overrated. its like 300 wrestlers stepped off the ring and started going around cutting peoples legs off. movie preview was cool though. THIS IS SPARTAAAAA.
In 3dsmax you can bake from the 30k mesh to a lower polygon mesh if you apply the existing normalmap to the 30k mesh. It'll take those normals into account when you bake between the two meshes.
sweet! JOHNNIES! THE SWITCHZ NEED MORE POWER did not really bother to shoop it correctly, iso 320 shutter 320? f.. 8 maybe bigger spacer please, am not getting close enough for a good picture
Mmhm! I'm trying to hit around 300 to 350 - I brought in some generic fist weapons and those were around 250, with the two handed weapons being between 300 to 400.
i think, bearing in mind the scale of the "character", 30k is perfectly fine. 10k is usually for a human sized character... and even that floor is being moved up all the time. uncharted has 30k characters if i remember right?
I think that was when the lottery didn't have a lump sum option, so you win the lottery and the yearly payments come out to $30k a year. An extra $30k a year is nice but don't quit your job and buy a mansion.
I have no problem with you paying a contractor 30k to pave your private driveway. I have a problem with you donating 30k to a campaign and magically you get a 3million dollar highway or a 5million dollar bridge built.
@Indi2410 Get Maya Indie. Its $300 a year (far more affordable than the other options) and shouldn't be too hard to set aside that much money for it if your not financially pressed. That eliminates potential problems with trying to get your hands on the program through 'other means'. About learning Maya, I get where your…