Hey, I would love some feedback on the textures for this game-ready golden revolver: are the color values correct, is the roughness variation good, are the smudges reasonable, should the wood be worked on more etc. The story I want to apply is that all of the weapon's metal pieces are gold plated and the metal's original…
the two on the right were done with black charcoal in left hand, white charcoal in right hand, medium toned paper the one on the left was all right handed
This should put it in the upper left corner of the primary monitor. You can copy and paste it into the low left of the Max UI, then press enter. SetDialogPos gTextureBakeDialog [0,0]
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
Hello everyone. I was wondering if there was a way of adjusting some of the main zBrush functions. Namely, the mask selection bind (left ctrl + LMB) and the camera zoom function (left ctrl + RMB). Is it possible to interchange the two somehow? Thanks for any replies.
I'll be at the FunPlus booth tomorrow almost all day so feel free to come by! We are hiring artists I might come by Lefty's tonight with a couple people. Anyone going to the baseball stadium tonight though? I think that's what my group is doing. Anywho let me know, my in-real-life name is Julio Nicoletti and I'll have my…