Lots of small files can be fairly easy to work with if you have a good naming convention and system of organizing directories (ideally one that more or less matches the naming). For example Level01_Architecture_Hallway_32m would live in Level01>Architecture with its models, textures, and source files sorted into…
Is your question about that one script in particular ? (for instance : you ran it, but it doesn't work as expected ?) Or, is it about "how to install .jsx photoshop scripts" in general ? If your question is actually the second one : .jsx files have to be put in the Presets/Scripts folder, and they then show up under…
The webserver had some issues yesterday, it's fixed now. https://machin3.io/DECALmachine/docs is working again. Since 1.3.5b there's also local documentation in the DECALmachine folder, although the videos embedded still require an Internet connection. Docs are detailed and in depth, every single tool is explained and…
@Takai thanks, i'll rest it for some time now and then back again :) @AlecMoody i sent you a zipped folder with all files. inside handplane i first tried the maya2013/14 settings but the unity settings gave me the better result. only this screw didn't work as supposed.
This comment fixed the launcher issue for me. https://www.cryengine.com/community/viewtopic.php?f=125&t=133563&sid=c63f0dd8c11d54d5e7d07f14c05298d2&start=75 "Finally got this fixed, if you still have the issue go to Users/yourusername/AppData/Local and delete the CryEngine Launcher folder, it launches fine after that "
I meant where the project is located, if you for instance place it in your document folder the path might be: C :/ ALŽBĚTA / 3d-projects / then it would not work. (ALŽBĚTA is a chez name I just googled as an example) But if you would put your project at: C : / 3d-projects / Then it would work!
Perhaps I am misunderstanding your question so forgive me if this is the case. It's really quite straight forward making a decal. Just create a new layer either in Photoshop or open the folder in dDo and create a new layer there...then do what you normally would do inside of Photoshop.
@Slosh: Absolutely! I already baked some gradient map but I'm waiting for the final pass to activate this layer, otherwise my color picker becomes useless. @Duncan: Well, I'm honored man, I have most of your portfolio in my ref folder! *fanboy* Thanks JimmyRustler!!!
Wow you have a lot of little projects all jumbled up together. It makes it kind of hard to find any particular thing. Maybe consolidating similar project into folders would help organize things. Like a folder just for animation, a folder for head sculpts, one for concept art, a folder for just the Matt Groening fan-art,…
I'm glad you guys are finding this useful. Rakile: Macroscripts are run a bit differently than regular scripts. They're saved in the UI/Macroscripts folder and can be assigned to buttons and hotkeys instead of having to manually run it every time. How to save and run a macroscript 1. In Max, click on the MAXScript menu and…