so what happens if you put a really heavy FBX into that folder like a sculpt export and select it? does the explorer survive that? and does it take a break when fetching the scene?
I have this issue whenever I have to make project folders, and used a name and then decides to change the name, but all filepaths and such is pointing to the other name...real pain to cleanup.
Okay thanks, the easiest way to send the scene is to go to File -> Export -> Scene bundle, and the zip up the .tbscene and /assets/ folder, this will ensure that all supporting files are linked properly.
He's scolding because your dismissing good advice. As far as i remember Unity can import blends directly. you just save into the assets folder and it will import it for you.
I made that years ago for Poop Mathis. http://www.juantwo.com/scripts/Martinez_Macro_TextureArea.zip Put it in the ..Max\UI\MacroScript\ folder, restart max, and look in the monsterBlues category to bind it to a hotkey.
Not that I know of, but slightly related; You can map a set of brushes to a shortcut key, if they're in the adobe/photoshop/presets/brushes folder (and have been in there since ps started)
hello when baking on this one - seems baked ok when baking on this all 4 - many artifacts on all 4 objects whats going on? 3ds max, obj : https://drive.google.com/drive/folders/1w8OhFQ76cW6CbzJyDX3ralP0z_LUE8tP?usp=sharing
Can anyone help explain this to me? I'm a complete noob at tech stuff and I need to put this file together and view the 3D models. https://www.mediafire.com/folder/o7rg2hun5rba7/Narak.nsz Got any ideas?
Substance Short quick tip - how to export textures into separate folders https://youtu.be/OluHSkWI7D0 Maya Short quick tip - how to Xray objects separately https://youtu.be/JsusTSBoEBA
Ah yeah, I'm in LT so I might be feeling some of those limitations as well. Just seems strange that there wouldn't be a default folder in the install that I could slap this in.