Thank you :) . Posting some progress. Level is growing nicely, made a bunch of new textures and props and slowly replacing my placeholders assets. Using substance for bricks and tiles is making life much more easier.
@belgoran This morning I went out and gathered loads of leaves as well as a lot of brick texture photographs. I've almost finished scanning all of the leaves and I was wondering if you'd like them to upload to your site?
Change one of those top doors into a window already!!! Some variation with the bricks will go a long way, even just rotating some, raising/lowering some etc. Also maybe make them a little softer?
My favourite is the dvd copy protection screen you see before you watch a movie, it is a blue background with the craquelure filter on it. I've also seen the photoshop bricks filter in a front end of a game back in the day.
Make the tightest shadows 100% black and the tightest highlights 100% white, it will give it more depth, and feel more like metal, whereas right now it seems the contrast makes it feel like it was made out of brick.
I would definetely head to the local Menards. That way I have all the supplies needed to brick up the doors and windows, make various weapons, and even build a mini civilization within the lumber department. Bring it on.
Yeah, very noisy, but its not far off being very cool. I also agree with more contrast for the lower bricks and wall. Im not sure if the chimmey is right with the random rock work. Few more hours and it will be there.
Give another Try... Maybe luck..[I am not paid my Microsoft] Till now vista runs good no problem till now.. But do take care hard disk about firmware.or else it brick...
hi all i am using latest udk and standard set up, brought model in from max and added brick texture when i build all i get this help thanks http://i218.photobucket.com/albums/cc14/maxuser_2007/Untitled-1.jpg
Hey all, I'm to blend two textures in Maya LT, for example, a brick texture and a dirt map texture. In full Maya I would use a Layered Texture node in hypershade but that node isn't present in Maya LT 2016. Any help?