Ok, rendered it out with Mental Ray and it still shows up exactly the same. I've only tried it on basic Maya shaders though but I haven't had problems with them in the past. Idk whats up with this I'm assuming something with the normal map itself. Guess I'll keep messing with render settings unless anyone has more ideas.
http://www.edharriss.com/ Biggest collection of XSI tutorials I've seen http://www.xsibase.com/ Loads of XSI resources http://www.mesmer.com/?loc=/shop/products.php&qs=pid%3D38&sc=1 Free pdf download of XSI character book, it's animation oriented but explains the basics very well. Edit: First post from this lurker, hello…
sold units do not equal relevant quality. say flappy bird or many of those idle games, have significant sales and make shittons of money. is the relevant to game art in a studio environment? No not at all. On the contrary a game could look very relevant to the studio you apply to but perform poorly in sales, that wouldn't…
Hi geppetto420, you should really study the human anatomy. I would suggest you work your way through the books of Andrew Loomis which are available for free as .pdf if you search. I don't know if you've used references in the past but it's really important to get realistic results. You have a lot to learn but you will get…
Rube: Wrong. http://www.copyright.gov/circs/circ14.pdf "...a derivative work must differ sufficiently from the original to be regarded as a new work or must contain a substantial amount of new material..." It is no different than drawing from a photograph used as reference. If it is changed substantially enough, it will…
I would model a small section of it, almost treating it like a seamless texture. You can poly model it or maybe even just load a cylinder in Zbrush and use noise maker. From there I would recommend looking into the tutorials and documentation using the insert mesh / tri-parts. The pdf files can be found in the install…
@NinjaSocks will do dude ! nar I'm aiming for film studios now LoL.. :smiley: It really depends on the studio what they prefer some do like just a simple portfolio but most or the ones I know like something they can easily pass around like a PDF version or a showreel vid Also that skin shader my god top notch dude !
There are a couple tutorials in there for high-res dynamic-based hair. * Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop from the Polycount forum * Pandicarus from Dominance War III, fur technique explained by Mike 'Squirrely Jones' Voeller: tutorial PDF (2.6MB), Polycount forum thread also check out…
Yes, except for the most simple parts like screws. The Proboolean object in Max It's an emissive material with an alpha dot texture on a plane floating inside the optic. Ideally you want a custom shader to draw at optical infinity through the glass but that can't be done in Marmoset to my knowledge. Yeah this was a bad…
It's shaping up to be a really solid release. I do wonder something about Enlighten, that pdf states that it has a maya link, so you can do all your lighting inside maya and just export it inside Unreal, but considering that Unity doesn't support Maya lights ( or any lights for that matter) I guess we won't get that into…