Hey Eric, I've taken a look at the log files and I'll be running some tests to see how much information I can gleam through various builds settings and the like. In the meantime any knowledge on the frustum culling/occlusion culling and whether in can take place in a dev build without prior building the map occlusion data…
Wow, Thank you Eric once I get this dood rigged and animated I will post my progress on here. Never heard of shoebox before looks like a flash dream :) Thank you so much for the advice should I hit any more walls I will be back to beg of more wisdom! lol Thanks again!!
Hey Eric, I wish it was as simple as installing the patch I had already installed the stability patch a few weeks ago. I have done it again just to make sure nothing was missed, but still nothing has changed. for some odd reason, I have a few white dots which appear just on the outside of the colour ID.
Hi Eric - this is a screenshot I took from 3DO. http://i.imgur.com/fEVF5uZ.jpg I've changed a majority of the texture sizes to -2 thinking it would make them a little crisper. But I can't get anything NEAR the quality of this for example. http://quixel.se/sites/default/files/images3do/3dobig1.jpg Maybe there's a setting…
@Cube: MCG looks like a nifty solution, will have to test in 2017 and see how it well it fares (hopefully I don't need to upgrade to 2018 to keep the performance form dieing). @Eric: True, will have to keep this solution in mind I think when using non MCG versions of Max. Cheers peeps, much appreciated for the solutions!
Thanks Eric , so many hidden options in the new dDo , I know I'm new to this program but why not expose all the hidden options and make it easy for new comers. EDIT: what program you used to bake normal maps in the guide I know there are alot of programs to do so but that was clean result . EDIT: got it maya .
answer here is still to wait for Quixel to sort out the service to be cabable of an open beta. Eric, are the materials that ship with ddo considered to be megascans? or are they considered beta materials? And if the latter, could Suite owners expect to see resolution upgrades/scan upgrades, which (forgive me if i'm wrong)…
Ah sorry, I meant the shadow casting light bug with tangent space vector displacement maps. Kinda makes them useless, until that bug is fixed for me. The bug I am referring to is the one I wrote about in this post. http://www.polycount.com/forum/showpost.php?p=1972767&postcount=551 This was/is still occurring on 2.02…
Thank you Eric Chadwick i couldn't find much on the issue,and it's the first time to try network rendering i have a solid knowledge on networking and how to install and configure the network , for the software i'm using blender for the moment for personal use only. Here is the scenario i use my HP desktop for modeling and…
Eric, I know, but you told me about it! I'm going to check the polycount wiki as well and start linking that. :) Thanks guys! I have another 10+ docs already to read through and post, which I'll start doing this week. If anyone knows of any docs that would be a good addition to the site, I'm all ears!