thanks for the reply , well a strong creature/character portfolio .. fore cinematics. :) In the end that is what I'm aiming for a job in game cinematics department.
i think this tutorial will help you out on sculpting and modeling organic and hardsurface props https://www.thegnomonworkshop.com/tutorials/creature-modeling-for-production
i love the silent hill reference you put in this Scene. the creature that was twitching was interesting, but i think the animation needs more polishing.