Hey John, it's workign great. I noticed that on a low decomp setting it's creating 2 hull's.. on higher ones it's creating just 1. Anyway, this is great man and will speed up my workflow tremendously.
Heya fellas and fellettes. I see the need to incorporate sculpting into my workflow and started for the first time today. I finally decided to try Zbrush out and try to produce something. Peris posted his nice Generic Wall Tutorial and that has given me inspiration to create one of my own. My goal with this first test was…
I think it looks great and a tree log would work nicely in overall composition. Also, your trees look very good. I had to look very hard to be able to discern them from native Summoner's rift trees. What I think you could do is update your rocks a little If time allows. If not, I'm sure, your next hand-painted piece will…
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
@Frell All your comments and attitude toward EA make your intention for creating the thread pretty obvious. I for one have worked at EA and loved every minute of it. They're an awesome company to work at, and most games that I buy from them are fuckin great. Ya there's some stuff to gripe about, but it doesn't change the…
I think the real trick is showing creative modularity without giving away the fact that you are using so little to create the final scene. The less repeating the viewer picks up on the better. For instance this is a great example that blew me away with how little was used to create this entire scene, and it looks great…
Hey MrRstar, I would try out a few mesh designs and see what you like. The span layout on my Hippydrome site are a great starting point for people wanting to see a mesh in motion. My meshes are really simple, that work great for the type of characters that I created while working at Pixar. Copy, copy, copy.. It's like…
They were hits because they were good songs that they made into great songs. Originality is an illusion. All art is derivative. We build on what came before. That is how all art propagates. If you lost respect for LZ taking some good songs and turning them into songs you love, then you are missing the value of what they…
Max is really bad at packing non-square pieces. It aligns them by an invisible bounding box drawn around the piece not really taking into account nooks and carnies. And as EQ pointed out it won't know what is painter or mip map friendly. For a few projects I found that creating an artist friendly set of UV's was great, and…
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…