If you want me to take that question literally, it's quite simple. The lighting engine has been re-written to fundamentally operate on different mechanics, and the former methods of lighting no longer exist in the engine. Yes it does sound silly to say "it's too advanced" since you'd think an advanced tool could produce…
Seconded. I'm having to deal with this right now. Speaking of the cut tool. the main gripe I have is that if you orbit your view/camera in mid-cut it cancels the cut tool. I don't understand why, but it is really annoying. Graphite modeling tool. Tools are great, but the interface is made of concentrated fail. Interface is…
It's a fact that 3DS has a more developed and robust modeling tools but for some reason i simply can't get my head around it. Maya 2014 and up with modeling toolkit really jumped a leap in modeling. It doesn't have anything ground breaking in there but the way you can utilize it in practice once you really learn all it's…
Modo Indie: I'm loving it. The restrictions only come up to bite me when I'm dealing with large kitbash or environment set files and such, and so it's a minor pain to paste things into a new file and export from there...but the fact you can have many files open at once makes that a very small issue. It's quickly become my…
This is what I am currently working on, which is probably close to what you are doing. In my case most parts of the building is actually unique. I've broken up all the walls, floors, ceilings, windows etc. Mostly because I want them unique. I then assemble them in the blueprint. This makes it easy to handle UVs as well.…
animagical thank you to appreciate my art. Yes , I always try do my work be criative and new. My nspiration always are art and I try to see things based in rules from artists out of digital era... the most important : creativity , and always a search for something unique , that people can recognize that those peace is a…
I currently use C4D for all my modeling, texturing, and animation. I use to use 3DS for about 10 years and when I switched to C4D it took me about 1 week to be as comfortable with it as I was in Max. I am currently in the process for doing some game modeling and texturing tutorials for Maxon (the guys that make C4D) and…
fx work: Cascade. Indie/Unity games generate very little money compared to AAA games, and for AAA games, they often use UE4 or their own engines. You can't do stuff using all sorts of propreitary engines, so Cascade for UE4 is probably the best portfolio-creating tool to use. If you want to make non-trivial money, learn…
after reading through this thread a bit more, I decided it would be cool to make a beefier script than my last bevel thing, but on a bunch more tools. So now it creates a menu on the main ui for easy management and for certain tools, it either opens up the node in the history and sets up a 'virtual slider' with the MMB or…
I finished my portfolio about 2 weeks ago, using wordpress 3.0 (was still in beta upto that point). I set it up with custom post types (portfolio) and created taxonomies that I can add to each entry. What sort of portfolio entry it is environment, prop, character etc... I also added what type of tools I used, and all those…