Very nice :) Performance/Loadtime I'd be a bit careful of having 1700xSomething .png images scaled down. You'd be better off just having 1000xSomething that has gone through the Save for Web function of photoshop to save performance and done in .jpg I'm on a really fast line and it still took me a while to see the whole…
Canyon Ambush was the first level that I personally worked on for Overgrowth, and was one of the three levels where I was responsible for both art passes. I was initially handed a whitebox, and in the first image below you can still see that I have not finished replacing all of this placeholder box geo. My workflow on…
wooo hoooooooo!!!! I finally made it....I have to admit this was extremely difficult towards the end (oh man and handpainting!! I've never handpainted in my life..so this was...hard..to say the least.), and wasn't able to push it as far as I had hoped, especially with all the awesome paintovers! This is pretty much the…
Digging this up to let everyone know the final configuration and how its doing. GREAT! I couldn't be happier. I stuffed the thing full of ram, 12gb. I added a fan to blow across the ram because they're packed in there like sardines. It wasn't anywhere near a dangerous level but with summer here I didn't want to push it.…
It looks like a good start, but I think you need to push it, you know pour some awesome sauce on it. To be specific, the sails seem too stiff, what about doing some cloth? Even if its in another app like max or Maya it just needs that little bit of wind and some gravity on a high poly piece of cloth to make it believable.…
Looks sweet dude! couple things I notice, the cracks in the rocks feel a little overall large(something I struggled with), and dont really read well especially in the udk shot. Also when using a limited poly count I would optimize the tris on the rocks a bit more, seems to be some waste there. The grass is really pixelated…
How low poly is this right now? (you should post one shot with a wireframe). So I would say you have a good start but it's looking a bit flat to me. It may just be because of the lighting but I think you could definitely push the indentations around the plates and the cracks you have. Also, shadows aren't ever just black,…
Cheers :) I'm not happy with the grey areas either they were a problem area when I started blocking things out and persisted irritating me all the way through, it was meant to be aluminum but just never read very well. Partially due to the resolution mostly due to me sucking at metal so I guess I will have to push on it a…
eh... i didn't mind the zbrush interface much... but with mudbox i get a much clearer view of what my final asset will look like, which is something that i like... the facets in zbrush definitely made things look too sharp but the final model ended up looking more blurry because there would be 1 smoothing group applied to…
I did watch the video, the thing is he mentioned then moved on too quickly from the line about how excess causes a drooping of the guard. I know why he did, but it's a very important bit of info that he passed by. Because it means that all republic's will transition into a democracy, which will eventually turn into a…