Hey Teddy, Thanks for the response. If by Multisculpt layer you mean the Multi-normal Layers, then yes I have used them. I have a mix of both the Multi and single layers in this project. I hope this is some use to you. Thanks
You can use the layer displace Z slider in the layer panel. Just make sure you have the right layer selected and you can displace it in the depth axis. Sadly there's no way to just "average" them all out, AFAIK.
The easiest way too approach this would be to set up a few layer sets for each material layer and then mask between them. I see three distinct layers of material in those photos. Use the photo source to make your masks.
I couldnt get any layer support in ghost painter... it would always show white when there was transparency on a layer.. making working in more than one layer pointless.. If there is a way around that I might definately start using it again.
turns out that it was some cat hairs in near the laser pointer ... I cleaned and for now seems work but I hope it was just that .... thanks for answers ...
thanks for the crits Eraserhead, Vrav and mikezoo... heres a paintover showing its rotation/movement... it is unmanned and fires super power mega explosion lasers.
I started with 16-bit normal maps in PNG format, but noticed the same issue while texturing. Later, I baked the normal map in PSD format, which solved the problem. For the logo, I felt using a floating plane helps achieve better texel density and makes customization easier (though it’s not strictly necessary). The UV…