Is it possible to animate vertex colors in 3ds max and will these export into UDK or Unity? I'm thinking of possibly doing some cool dynamic vertex lighting effects, like if I baked ambient occlusion into a characters vertices at each keyframe.
If the custom cage mesh has only modified it's vertices based on an averaged vertex normal, then the cage has what the averaged normals tick box would do built into the mesh already.
Thanks mystichobo! I overlooked one of the cage vertices - turns out that I accidentally moved it at some point. I like it when the solution is easy. :)
Topology seems really bad here, and the face depth is way too far out. Try to follow the landmarks of the face, and put the vertices where they should be.
Do a unitize, select all edges then move and sew and then do an unfold constrained to vertical or horizontal depending on how they're oriented to get the ratio right.
The chest harness could stand to be much larger and heftier. The head seems to be more scrunched vertically than you have it in the 3D render. Good start
The comments from the lecturer being that his abs were too straight vertically and that the shin should have a subtle convex curve before it reaches the foot