@MBauer17 thank you for your question. If you're referring to my signature — I'm not an AI promoter. I'm a founder of an AI company. I'm also an art director who's been making 3D art for the last 20 years, building titles like Uncharted and The Last of Us, all while constantly working to better the lives of artists. I've…
Ponte Ryuurui as an example, is big on generating appropriately variable radius bevels for most of his hard edged objects, especially his course content models made with HardOps - I mean your picatinny rail looks so sharp I'll be able to shave my beard, with it. ...if this is an improvement thread based on hard surface…
Thank you very much for sharing! I'm learning how to use it but the Unreal .uaset files are not being recognized, which version of Unreal were you using 5.3?
I will keep going with the art and dev updates... hope you like. FIREMODES The gameplay is tactical, intense, and intuitive partly due to the 3 different fire modes.
This is a technical demo of the fire modes, some of the different weapons and the player must manage overheating. https://youtu.be/IfNS4pv9OlY THE TURRET This…
I've send the an email to Unity too but I wanted to see if you guys had alternatives. You touched upon a point that is quite true though: "Obviously someone who buys the package could share the URL, but nothing prevents them from sharing the entire package if they want to be assholes, so it's not really more or less…
I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…
Hey All, Wondering if anyone knows of an existing zscript that links a shared subtool between ztools? ... for example, Working away on Ztool A and I have multiple subtools that are all related to each other in terms of details. I make a Ztool B because tool A is getting too big and so tools A & B have some shared subtool…
You misunderstand me. What I mean to say is that people sharing music has had a positive impact, illegal or not. Actually the game's quality does effect how much it gets shared. People won't bother sharing crappy games. Some do, but it disappears from the sharing networks quickly. Publishers do yank funding when a studio…
Looks like a great start! The texel density seems to be a bit inconsistent (maybe exacerbated by the perspective). The top of the table might be justified if you know for sure you'll stick with the softer marble texture or if it will be covered by a table cloth (doesn't seem like it in the concept, though) but maybe you…