I don't have that option. I'm using 2020 version 22.0.0.757. Mine has only Fixed / By Crease Weight / Legacy. I can't use a newer version because we're using 2020 at work.
Evening sketch. I'm also leaving a copy of my last finished 3d project here;https://www.artstation.com/artwork/v1NeEvhttps://polycount.com/discussion/220351/medieval-space-tronaut-stylized-character
Sea of Thieves: Tech Art and Shader Development https://vimeo.com/326413164 Masterclass: Animating using CHOPs and Contraints https://vimeo.com/228240275 Generating Procedural Motion Using CHOPs https://vimeo.com/392313292
Here's where mine landed. You can just put this in a startup script. Also, change the font to Consolas in the Preferences | MaxScript tab. listenerBackgroundColor = (color 80 80 80) macroRecorderBackgroundColor = (color 40 40 40) macroRecorderTextColor = (color 147 179 210) pythonPromptColor = (color 240 95 146)…
Its hard to calculate but by eye but all the solo quads do waste and clutter an extreme amount in padding And yes I sure have made up my mind, its significantly worse in performance, texel density and uncomparable in terms of usability in case you want to manually edit things I just made a quick test on a batch of assets…
One morning i was having some free time before work and i got idea to do some modeling. I took some images of my Altec Lansing Volume controller, open Maya and start recording ;) Here are the videos that i recorded, from start to the end, not speed modeling and no skiping. Tnx and subscribe :)…
The next project, a game ready prop. I used the Maya - ZBrush - Substance - Marmoset/IRay pipeline, with the base mesh as a low poly and the high poly sculpt baked onto it. Admittedly, I should have used cylinders with more subdivisions for the two parts with the symbols on them. I intend to go back and rework the base…
My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
I finally managed to do a Low-poly version of my Drone skin and properly texture it. :) I made it available on CGTrader: https://www.cgtrader.com/3d-models/aircraft/other/orchid-drone-v0 Soon on Cubebrush ,Sketchfab and maybe Unity Asset Store and Flipped Normals. Also, i made a narrated (subtitled) video of the sculpting…