disclaimer : attempting to argue from the venus_centric point of view i would say that money. directly. is the cause of most wasteful enterprise in our world. how many brands wrapped around bottled water do humans require to satisfy the need to drink the contents ? ( which drives us down the very lengthy path of discussion…
I wouldn't get wrapped up in the actual amount of polygons, unless you have specific limitations such as for a mobile platform. Just use what you need and what makes sense in the context that it will be used for. If the model works with less. Don't add more geometry to make it 40k polygons just because you "can". Use what…
Yes, I agree with leleuxart, I didnt really know much about it until recently but Im starting to wrap my head around it now after watching this https://www.youtube.com/watch?feature=player_embedded&v=LNwMJeWFr0U reading this http://artisaverb.info/PBT.html this http://www.marmoset.co/toolbag/learn/pbr-theory and this…
Almost done! Think I'm ready to put the main texture to bed and knock out the accessories tomorrow. In this update, I've added a ton of little stuff that you probably wont notice. lol Lots of extra normals for soft materials, hand painted the small hairs under the bandana, made fur padding the gauntlets, etc. Hopefully…
Been working on the facial topology; it's much cleaner now. Facial proportions are starting to look closer to Kiki, and I've been experimenting with shrink wrapping the nose and mouth lines to the face so they're easier to move. It's pretty cool to see them in motion! I think I'll try to nail down the face some more before…
Thanks guys, I'm glad you like it! I do like the StormWok :D https://www.youtube.com/watch?v=SGU-0HU2Sgg&feature=youtu.be Here's a quick render test, trying out the sequencer before I wrap up the scene. Tis always nice to see a little realtime motion :) I plan on rendering the final shot at 4k.
Running out of time! So many other things getting in the way right now. Had to rush through the cheese plant so am not 100% happy with it, but it will do for now. Should be able to wrap up the paintings and back stairs tomorrow, and then some sculptures around the room tomorrow... then tackling more of the scifi element. I…
Hi guys, lately I had some fun trying to make some suggestive renders. I'm going to wrap this up very soon. I don't think there's a point in dragging this wip for more than one more week now. I might decide to takle a proper game character next and maybe some less demanding sketches. I'll see... :)
As cool as the micro-shadows would have been, it's a bit over my head at this point. I've only used the AO Fresnel and the UE4 fuzzy shading node for light wrapping, it's a very simple elegant solution. :) I also have a vertex painted flow maps system to show you guys soon. Just needs some clean up. [spoiler] [/spoiler]
Hey y'all. I feel that this one is almost wrapped up. I'm just trying to get the face right though. I've gone back and re-sculpted it a little, as well as give her more polys in her face. I feel that she is much cuter than she was before. But I hear the mouth area is still a little off. Any suggestions?