Looking good! Some really nice stuff here, I've had to really dig into it just to find some crit so that's a sure sign that you're onto a winner! The hore run is super and so is your running/knife chop combo segment! Here are a couple of points that i caught while viewing it: - The end 'finisher' on the sword battle at the…
ebears world overview Arching Idea - juxtaposing furious combat against a pasquinade world Visual Themes - pop surrealism - Acme tech Key Design Notes - multiplayer third person shooter - dynamic spherical environment - low velocity projectile weapons - reactive character animation need to update the design doc post…
As the Former Resident Firearms Nut here on the boards, Looking at the design, the curvature of the buttstock is a bit jarring and the weapon is front heavy, Think about what's going on under the shrouds and applique there. The beam or bullet barrel is going to be straight, because beams are straight and The Germans tried…
UT3 is supposed to be one of the most high tech games. many people get games like that mainly to show off their hardware and thereby show off what hotshot winners they are in life to be able to afford to buy all this expensive equipment. instead, if you bring some hot chick over to your place and show her this game, she'll…
Wait. There was work I'd done that I forgot about. It's a long-ish story that started with me wanting to enter a contest on Pixiv for waifu design. I didn't read the fine print, so I just started thumbnailing immediately, and came up with these: Shortly after I finished these thumbs, I read the fine print and discovered…
but surely you can see the sense of having: 1 amazingly strong sculpting/projection painting app 1 amazingly strong animation app 1 amazingly strong games 3d app (ie: faster/more efficient viewport with better use of realtime shaders etc.) 1 amazingly strong movie 3d app whereas right now you've got : 1 decent…
Not a bad image at all. There are some slight perspective issues which could be throwing it off. But the main issue I think is the composition. Some lines inter connecting or cutting the image in odd shapes. The double stair case feels odd as well. Here's a paintover Some "cheap" tricks I added. Add some colour variation…
We are seeking additional 3D and texture artists: Formats Static meshes: .lwo or .ase Animated meshes: .md5mesh/.md5anim (natively converts .mb files) Textures: .tga and optionally .dds, local/height/specular/diffuse Budgets We are developing with 2007 hardware in mind, and a possible migration to ET:QW for the megatexture…
[ QUOTE ] EA has been behaving... Oddly lately. |: | Somethings up. First Army of Two, then Battlefield: Bad Company, and now SKATE? It's almost like buying all that Ubisoft stock made them realize trying out something new once in a while can make profit, and not have the online community lash out. [/ QUOTE ] I read…
Thanks Marlfox8. Ok. The New CHOW at CA has caught my attention. As its the 200th challenge they have made it a month long. The Brief is to create a Monarch of CHOW. It has to be human and the winner will be used as the new CHOW mascot image. Anyhoo. I expect it'll be drawing in a few big hitters from the world of concept…