Personally I don't see people diving for cover in Dawn of War either. The only thing I see that Dawn of War offers over World in Conflict is more entertaining death animations. WiC throws you into the action instantly. I think its completely outrageous to say that any other RTS DOESN'T play where they just sit there until…
@TheGabmeister, I was not sure if I was going over board with the decals (this was my first time to use them) so I understand what you're saying. Is there a standard for how many decal to use? I used heaps. We don't have any baseboard either....I'm starting to wonder if this is a difference because of country??…
I see no issue here - this is how it is supposed to work. The waving that you get is due to not having enough divisions around the Y-axis. Every quad face you have gets triangulated - even if you do not see it, and that in combination with the fact that the ring has a smaller radius at the top compared to the bottom…
Is that a Fog of System You got there? Dev Update #11 Character Modeling Clara worked on the basic infected and took a few weeks off animation to help catch us up on some character modeling that has fallen behind. Andrew Smith was a recent hire and got started on his task of being in-charge of all player customization…
Have another look at the top of the nose and the transition to the eyebrows. that is too far back at the moment. Other than that, the mouth is way to strait and lacks shape. A good way of actually changing it is to model with the inside of the mouth, or at least with a start of it. That way you will model the sides of the…
Hi folks I'm back! Took a break because of Thanksgiving. I got to the texturing part finally! I'm running into some issues though. This time I focused mostly on the base of the model, I used a Smart Material to start off and added some of my own things in there and tweaked things a bit. Added color variation and a subtle…
I do agree that the compensation is low, but we're on a fairly tight budget. Four grand is about 80% of our budget. So yes, at this rate we're targeting students/hobbyist who want to work on a project that will be completed and who want to actually be paid. This is also why we're not requiring any commitment to the…
Wow, I managed to get through this entire discussion without insulting anyone and the first words you direct at me are that my ideas are stupid? Perhaps I'm stupid too? How is that even constructive? I think you just don't like the ideas I'm offering and you want it to go away. I'm trying to think of other possibilities…
Dang, I knew someone would beat me to it eventually... Ok, I'm fully aware this is WIP but here is my 2 cents :) Here be some mighty fine reference: I'd work at the boots more, Revans boots felt more like sci-fi boot/shoe hybrid to me, I think it's because they get finer and lower towards the front. The Metallic forearm…
We are a small team looking to expand as we work on a
prototype for a 3D Action/RPG. So far,
we have a writer/designer; producer/animator (me – I fill in elsewhere when I
can); and are currently bringing on a hobby blueprint scripter. We prefer team members looking to join for
the long term as we iterate on this toward a…