I was texturing on 3D coat yesterday, saving lot of copy. Today , in all files , the layer1 just becomes blank and it is the main layer I am painting on it. I feels like it is some kind of problem when I was working with PS. It is so weird , how can all files have the same problem ? did anyone face similar problem before ?…
i would love to have all the features of the orientation widget thingy thrown into 'g' move .. it doesnt really make sense that you can store orientations but cant access them via g. a proper cut tool, but that may have been implementd somewhere by now? proper boolean tools that dont create horrible geometry, and work on…
Haha, it's funny to see guys get all bent out of shape about the art in a game they didn't work on. If anyone has any questions about any of the character art, I'd be happy to answer them. The poly budget was MUCH higher than 6k. Remember, the game shows extreme closeups of faces and hands. We built all the accessories…
Wings 3D can be complicating at times, and various- confusing steps to do to get the job done. So I hope from what ive been reading that this trick might work. But Ive found working with Wings3D to be a Extremely quick modeling program To make texturing easier in these applications you can assign materials to selected…
I can buy the fact that there's no blood. But the fact that impact occurs off camera, and the fact that they happened to be filming? Nah, bollocks. This is fake.
this is just one general idea of the face of the demon that is the 'Mouth of Hell' that resides in the Mancubus' belly. For further examples, you can look up many faces of gargoyles with scary demon faces on them for even better examples. Basically: The Faces of Hell.
Neat. Saw the owlbear in the screenshot, too. One thing is I can't help but think that these two pieces are from different games. I guess it's really because of the fact that the mummy has more object detail (not sure what to call it), while the owlbear is pretty much form detail. Congrats, though. How many shipped titles…
Hello all. It has been awhile since I posted but I am in need of some help as I am fairly new to zbrush. I am working in Zbrush2 and max 9. I created this model in max, laid out the UVs and then imported it to Zbrush. I then sculpted it and then painted the poly mesh. And that is where I run into a problem. After painting…
That's what I've started to pick up on. When I first really got into 3D and making ambitious projects, I felt like the time that it took was just "baked" into the project itself. i.e. you want to make a real-time character? well then it takes xyz amount of hours no matter what. Now I've realized that you could make a…
Neat work, love the shape language you’re using. These look a bit like they’re meant to represent monumental stone statues, but the detail level in some areas looks otherwise. Have you thought about carrying these all the way through to finished materials? I’d love to see more care put into the face, the teeth seem to be…