Hello My name is Tadj Eddine and i am a character artist iam looking for work i can make a realestic characters with any kind of cloths I can make the whole pipline from the blockout to rendering Feel free to contact me : tejou1995@gmail.com
Hello everyone. Its been a long while since my last project. My goal is to one actually finish this one, get better at sculpting, and try different texturing methods. Thank you in advance for all critiques that you may have. My starting blockout http://i.imgur.com/NyfLwNV.png
Hi! To practice hand painting I started working on a small scene that contains some basic models for practicing different materials. Here is the blockout for the scene(Fixed, accidently posted and old screencap) I have painted the bricks for the wall Next up is painting the ground texture :)
I've got a few high poly sections done. I did a blockout to get a idea of proportions before I begin any more high poly modelling, so I'm looking mainly for criticism on the proportions. The gun itself seems a little too wide, but I'm not sure. Thoughts?
Hello everyone! Im in the progress of making a modular set of pieces for the unreal marketplace. I'll post some of my progress over here! Please any feedback is appreciated. You can check out my reference board over pinterest. Here's the first blockout:
Hello all. This is a level I am doing based off of a Thief concept I found. I have done the blockout and I textured a couple of the assets so that I could show at GDC this past week. Please let me know what you all think : )
Hey all! I just started to get back into WOW and fell in love with the new troll city. Gonna do a little diorama based on Zandalari architecture. First up is the my moodboard: And here is my blockout and current sculpts. C&C always welcome!
I'm currently working on a small diorama set inside a concrete utility tunnel. I will be using Modo, Substance, and Toolbag for this and hope to push my Modo skills and reinforce my understanding of normal map baking. I am not working from any reference, but I did start with this blockout.
Hello. This is a new project I started. Based on The Last of Us _ Bill's Town, Bill's Safehouse. These are blockouts of the environment, Being created in 3ds max and Unreal Engine 4, Materials are from UE4 Started Content Just to test how the scene is going on/
Hello everyone. Its been a long while since my last project. My goal is to one actually finish this one, get better at sculpting, and try different texturing methods. Thank you in advance for all critiques that you may have. My starting blockout