Woohoo, I got back to work on this a day early! Wrapped up the normal details and moved on to texturing in DDO. Here's the second iteration of textures I did. Threw the first pass out. Going for a "bee-ish" vibe. Super dig how the lights are turning out. This is my first entanglement with emissive maps and I'm digging them…
The proportional size of the trigger guard relative to the pistol grip is off. I can't see a regular human hand easily wrapping itself around the handle. That needs to be fixed. The silhouette is right, it's just that the size is wrong. This is getting along, though. @alex_kim If this is meant to be a weapon for first…
@joeriv: I'm using 3ds Max Studio. I UV wrap in the old fashioned way of seaming the model then placing them across the UV space. And here's an example of one of my old UV unwrap works attached. @dustin: Thank you for the recommendations. I'll make sure to look into each, though I have already seen the Digital tutor videos.
Thanks Fashoomp :icon60: JedTheKrampus :: Yep, that part looks like it needed some extra lovin' - - - - - - - - Final Update:: Spent some time in the Curve editor this round. Fixing Timing/Spacing, loosening things up, cleaning out random noise, & adding Fx. Thata 'bout wraps it up for this clip [Deleted] Final ...Final…
There are supports on the back of them but yeah I agree ill probably add some sort of bolts to them to show what there actually attached too. I probably did just plop them about with out much thought. Ill probably wrap up the High poly tomorrow and start unwrapping it so should have some more progress in a day or so.
Hey Polycount, I just wrapped up working on this project and wanted to let you all know. There are a lot more renders and even some technical breakdowns for realtime fur on artstation if you are interested. https://www.artstation.com/artwork/v1qNN6 Even though Im stepping away from this project ide still love any cc you…
it's very possible, you really just need networking to get that foot in. someone you know may be looking for someone else to take their spot with a client as they leave for a different job, or a studio your friend works for is looking to wrap up a game quickly and needs manpower etc. get your name out there. yes, generally…
Y'know, it occurred to me that you could make one base head to spec, unwrapped and all, then shrink wrap that to each head that you get from the 3d scans (whether via Kinect or otherwise), and bake the diffuse down from the scan as well (and then of course do some cleanup on the texture). That way you're not worrying about…
NyneDown: Great to hear! I'm working on the next one right now. It's always hard to get a feel for how long it will take, but I'm aiming for no later than the end of June. I'd love to be able to wrap all of the videos in this series up by August. If anyone has any suggestions on what they'd like to see covered then please…
Hi Tibbi. I like the idea a lot, but I think unless you manage to explain the gator's stiffness in the texture some how you should think about wrapping it up in something...otherwise you'd expect it's arms and legs to flail about a bit. maybe get it tied to a stick with some leather straps or somesuch nonsense. Sculpt…