This is part of a project I've been working on, with the goal of producing a wide variety of realistic arrow models. I might post it sometime in the future, when it's ready for review. For now, this is the first arrow. It has a socketed iron broadhead and reasonably accurate medieval-style construction. Even though it's…
My point was that I felt that a portfolio was at best a superficial and subjective way of assessing a candidates potential, more could be gauged from the candidates performance in the art test and during probation. Like at best the portfolio gave the impression that the candidate was good enough, not very good at the job…
Alex_J and Mink, thank you. There's lots there to think about. Yes procedural texturing and building a library of materials would be the way I'd be going. With standardised ID colours I'd hope that side would be quick and relatively painless to iterate on. Our engine doesn't handle multiple UV maps unfortunately. And I'd…
Workflow Above is the super quick workflow I used to create a piece of cloth inside of Marvelous Designer taken through to Zbrush for clean up. I will then take this and start sculpting some surface detail, adding tears and holes to suit the style I am aiming for. I wanted to have some torn cloth hanging from the…
@I Like Feet: Thanks very much! Sorry I really should have included a few of the references I used as well as the sort of direction I planned to take the Raptor in the planning phases. After researching the Velociraptor I decided I wanted to make a bit more of a 'bulky' raptor, rather than the more traditional look, as we…
Hey guys, back with another update. So I read PixelMasher's post and took your advice, adding a bit more amber light into the scene to make it feel warmer and lit more like an evening. I also added in some simple light shafts: I also did some work on the floor rubble, adding in some smaller chunks and making a blend…
I have a few questions about Mari 1. Is it possible to do non-square textures? I have not a single square one , all are 2x1 mostly? 2. Does it allow to paint and blend objects/layers being depth aware like 3d coat or zbrush 2,5d mode? So two layers could blend to each other based on their z depth? 3 Does it follow the same…
Most of the time when I make painting nowadays, I tend to do it like a 3d engine. So first I paint the color info only (diffuse maps). I add my shading, shadows, on a separate white base later set to multiply. Than my speculars and reflections, starting out with a black layer set to linear dodge(add). Any bounce light and…
When I load up the editor everything is fine. If I pan around or switch to immersive this is what happens as I zoom towards an object: I'm zooming in at three stages here, the red books only have a diffuse texture. Close up (bottom part of image) the correct texture displays, but once I move away (top part of image) it…