Thanks for the feedback. It's decided now that I'll throw my images up on the first page. I think they take a long time to load because they are "really really" high res, so I'll bring them down to something more manageable. The characters unfortunately had to be modeled that way, since they were animated with motion…
Worked a bit on this project this week. Mostly I figured out how the rigging and animation is going to work. A lot learned there but nothing to show yet. But I got some progress towards a character done too. This girl isn't built from a specific reference, I just started from a base mesh and worked on it until it felt like…
So here is the conceptArt I did in order to imagine what this character could be, as I'm not that good in this I only focused on strong shapes that may belong to this character and only him, I found triangle generators were a good thing with some kind of "vents/radiator" on it, these generators are just big cells which…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…
If you want to go for a very stylized look, then it's not too bad, though some areas may be too exaggerated. But if realism is what you're going for you need to model off of photos of real people. The woman's hips are too low, and she looks like she has a natural Madonna thing going on. The thighs look too big in…
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
Finally another update! I've been bit busy but here is what I've been doing on this project: I already did some basic clothing and now I'm starting to model some props. I might tweak the face structure a bit, specially the eyes. Another thing I wanted to do is a lamp hanging on some chains attached to his clothing.…
You people!, I think its time to stop with all that and start giving Belias the crits, you're probably all messing with his head now, he won't know good from bad. Belias, you won't be able to show off stuff here and get all good and sugarcoated answers like on blenderartists, if you're posting an animation post a movie…
I made shishkabobs this weekend and watched Fury Road again, 3rd time's the charm! Every time the Buzzard's big rig makes an appearance, I get a big smile on my face. Anyone know what language they were speaking? edit: nvm found out it's Russian Mad max wiki