I'm making the switch, too... 1) Put a capital letter in the hotkey box 2) dunno yet 3) Just use extrude, keep 'Local Z' at 0 and just modify 'Offset'. 4) Edge loop = double click an edge. With NEX: edge ring = select an edge and then ctrl+shift+double click on the next edge in the ring. Without NEX: edge ring is in your…
Well I make a spline shaped like the shape I want, then use the bevel modifier or the shell modifier then chamfer. I'm guessing you are more concerned with edge flow, tidying up a shape like that so you can then take it into zbrush when its all in nice quads to aid subdivision is the tougher part as you need to gradually…
I'm sorry for not being able to help, but maybe I can provide an explanation. In my opinion the issue is not with the material, but with the dlm. That extension denotes a Modifier Plugin. The reason why you cannot retrieve your geometry in any way, is because there is an "unknown" modifier in the stack and the geometry…
Also, if I'm not mistaken, when you have modifier-specific hotkeys you have to turn on the Keyboard Shortcut Override Toggle to use them. I wish max would just be context-sensitive instead. One thing I really hate is that they named the functions differently in the Customize dialog than they are named in the tooltips. Such…
You need to ungroup the objects, select one and under EditPoly turn on attach and select the other two pieces. This will combine all the pieces into one object and allow you to weld. Don't think of group as combine. Think of a group as a quick way to select a bunch of objects and move them around, it doesn't really join…
I'm building a driving game course at the moment. I decided against modular for the reasons you state, it doesn't feel organic and natural, especially for a windy mountain course which is what I'm building. It would probably be more suitable for a city course. What I'm doing now is simply using line and sweep, it's easy…
Hi Dennis, I am by no means a character modeler but I know that our folks here at EA have a very nice method to very quickly texture their faces. Once they have unwrapped their model on channel 1, they are going to add another UVW map modifier to their stack on channel 2 and project a photo of a face (the side for…
Given id's history with producing games with fun multiplayer action, to say Doom 3's multiplayer features and support was a let down is a serious understatement. Shame that in order to do anything serious in Doom 3 really you've got to have a programmer who can mod what you need. heh Very strange that a company that really…
just use a rectangular map I'd urge against scaling bits down to a single pixel since the people buying your asset might want to modify the textures or add things like damage/patterns I'd also recommend just keeping everything very simple - anything clever you do can work against the person who buys it when they need to do…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…