Thank you for replying! I checked the 'create materials' box when importing into Unreal. But somehow, inside the shader, it doesn't have any SpeedTree node created. Based on that, I manually added the SpeedTree node to the World Position Offset to all shaders/materials and adjusted the options on the left, and it works!…
are there overlapping UVs? The three squares on the left have the same lightmap data as the ones on the right, only lighter. Is the left mirrored in engine, or is it a separate asset?
If you guys havent noticed there is no customization features in this sdk as opposed to what was reported by kotaku. There is a number of improvements that will be usefull though. edit: however according to this i'm wrong:…
Seaseme, thanks for your feedback! Yeah, I think you have a point there. It was hard finding reference material for this type of decorated wood throne, but I didn't look very hard either. I tried giving the background surface another color, like painted wood? But it only felt like a simple and not-so-good-looking solution.…