Yeah, and it especially becomes problematic if you're also using .OBJ as a high-poly file for baking in Xnormal or something. Then you've got a mess.....even with well-organized folders
rmunday, you need to put the file in your public folder, then click the file and then at the top, click copy public link. thats the link you share for people to see
kickstarting my inspiration folder. my imagination wants to sleep in a Blubber Buster world so it can spend dream time basking in yer beeyootiful color pallets.
Hey, thank you for the link. I initially looked into the Binaries folder for UDK but it didn't contained the plug-in for 2011. Your link did, thank you so much :)
WOW this is some of the most mind blowing arts I have seen in quite a while. ALL of this belongs in my inspiration folder. Thanks for being such a rad artist :thumbup:
Thanks for the gif man. :) I kinda thought it would be like this but it's landing in my minitut folder not to forget about it. Can't find any weak spot on the sculpt, damn!
@Maydream3d Thanks for help bro) But I've already solved the problem just by editing BaseScalability.ini file in config folder) Now I have awesome shadows for a huuuge distance)
just in case it messes up again, when that happens, I always just move the plugins from the xnormal program folder straight to photoshop. always fixes it for me.