Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
Pretty much finished at this point. Last thing I need to do is make a proper livery (probably going to make a Honjo Taxi), and then I have to make a nice scene to render it in that isn't a grey blob.
Oh nice, cool articles you found. Thanks again for sharing. Agreed it could be preference on how you go about job title and company name. I like the first one Title and than company name. Reason well I think it would be more important for new employer to see if he/she (the employee) fits my job vacancy or not rather than…
You should dot the up vector against the Pixel Normal WS. as a post effect you could do the same against the screen space world normal. http://www.polycount.com/forum/attachment.php?attachmentid=18300&stc=1&d=1405148878 The node is PixelNormalWS Dot that against your up vector Then to tighten the mask: Add 1 to the result…
Doggo for a game in development :) doing my part for the team :D This is the new version, the old one was something really fast I made for a game jam, you can look at it here: https://linktr.ee/CompanionGame Funny thing is i had to improvise 3d animation for that project , had lots of fun.
Hi everyone, I've just finished this real-time project. I've learned a lot during the development of this project and hope to improve even more in the next ones. More images on my ArtStation: https://www.artstation.com/artwork/QXZ0P8 Thank you all for inspiring me. :D
kaburan: Thanks. I've re-sculpted her torso some more. Don't think I'm too happy with this one either. LRoy: I'm glad you like it. Thanks! :D ScoobyDoofus: Thanks for your comments. I also thought her head was a bit too large, but I'm thinking it's perspective or something. She is exactly 7 1/2 heads tall. *shrug* I wanted…
HA! good to know someone else is working their way up through blender. I did that a long time ago. I was one of the original people that paid to make blender open source :D I ended up getting trained in Maya :D the way to do the hi-poly low-poly thing is to do it bit by bit, kill 2 birds with 1 stone. I don't know how…
Thanks guys! About the complexity of the scene I can explain why it is or looks that way: the girl is actually a yuki-onna (a spirit of a dead woman that doesn't look really ghostly from what I've read) so she is related to her tomb, she's not really casting a spell it's more of a symbol that represent the winter and her…